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Hey guys! I am doing the post a day early today. I'm sorry for the inconsistent dates on progress reports, but it's been a bit of a scattered month. That being said, this week was dedicated to putting the enemies in place, and writing their AI/attack patterns. We also got Shark (we are going to call her Siren for now) transmission animations in.

Alright! Let's start from the top.

First up is the introduction of the water bug type enemies... as mentioned before, they are quick, but have very low health.

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The function to hasn't been added here, but the blue ring attacks will be destroying these walk ways... preventing these ships from destroying the walkways will get you affinity with Siren.

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This area gets a bit closed in as you have to deal with water bugs and turrets.

You will likely really start to notice things getting darker here.

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This leads to our "Medium" enemy. These guys have a moderate amount of health and will launch missiles at you. Depending on the situation they may move, and shoot differently

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Here is an example of that.

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These blue rings will likely be darkened quite a bit as they are blinding when layered, but the point here is that you can fly through these attacks, but hitting the outer edges will hurt you. These attacks cannot be barrel rolled.

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Upon a few more encounters, you are presented with the final stages before the boss.

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Now with the enemies and attacks laid out, Let's take a look at Siren's transmission arts.

(Name color may change, as it is kinda dark)

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We also put in her "Hub" art. Yes, Siren is actually naked by default. She is not very accustomed to clothes.


That pretty much sums up what was done this week. Timing has been a bit tight, but we are still on schedule. Next week is going to be a bit of a scramble, so it's hard to say where I am going to be at, but one thing I will say is that the essentials will be done. That includes any new mechanics (Level specific events, and Siren's abilities), all of Siren's transmission dialogue. There are a few other things that I will be doing behind the scenes, which is what makes the week a scramble. These things will be talked about in the future.

Alright everyone! Thanks again for the support! I'll catch you next Friday with the update on new level mechanics.

-Regulus


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Comments

A Lurker

This stage looks great! I love the underwater tunnel. You're one creator who is very consistent with progress and reports and that gives me something to look forward to. Wonderful job.

Lunatic 0verlord

The fact that she's naked by default is what first got my attention, I must admit. But after talking to her and interacting with her, and noticing how amusingly cute it is that she's the only girl to feel noticeable embarrassment in sex-scenes, even though she's naked all the time, I'll call her Best Girl and I hope she gets more to do :D