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Heyo everyone! This week was dedicated to the new (and old) enemies. I'll show off what has been put it in via the chronological order of the level. Let's get right into it!


As briefly mentioned in the previous post, the level will mostly start with familiar enemies. The same ships that attacked your homeworld of Catiya.

Along with the return of this dastardly devil.

Upon passing the first section you will find yourself fading into the thicket.

This is where we find our first new enemy type. Set upon the logs these strange enemies hone in on you with laser sights before unleashing an unblockable, high damage beam. You cannot deflect these beams.(Visuals are subject to change)

Under the thicket, things get a little hectic, as you find both new and old ships, and in many cases they don't get along with each other, opening fire on one another. 

Upon exiting the thicket you are ambushed by an overwhelming force. Luckily this force is demolished by a conveniently timed... boulder?

The source of these rocks were giant golems, risen to guard the ruins. They do not see you as an ally anymore than the opposing force.

Upon entering the interior of some small ruins you will be surprised with some sentries. These turrets shoot the same kind of beam as the tree dwellers in the thicket, labelled "Ancient Lasers"

Once exiting the ruins you find some dogfighting going on between the ruins and Nova's forces.

Near the end of the level you are faced with the final ambush of Nova's forces.

There is likely to be some tweaking and visual polishing to be had here. There are still some assets for me to put in. Some vines, a bit of ground foliage, and a few other things.

Hopefully these things will be touched up on in the upcoming week where I will be implementing some of the level's "mechanics". This will essentially just entail shooting some explosive satchels that the goblin will have set up for you in specific places of the level.

Which brings us to what is planned for the next week. I need to put in the transmission dialogue, those satchels, any sequences to play along with the Goblin's narrative, and the intro cutscene. Once that is fleshed out, I will be diving into the Goblin's abilities. I have some concept ideas for her abilities, but we will see how it feels once it's in.

If I manage to get those done in a timely manner I'll try to jump in on some polish of UI for dialogue/party select, or setting up the base of an "Options Menu".

Alright everyone! That should sum up this week's progress report. Thanks again for the lovely support for Starbreed! Catch you all next with with some more cool stuff!

-Regulus

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