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Heyo again everyone! The 2nd scene of this build has been finished. Along with this we have made some ground in the planning of the level we will be doing for v0.3. I believe I mentioned before, but the level will be a Jungle. I won't dive too much into that right now, as I will go over all of that after v0.2 is finished up and released. There won't be too much text this time around considering it was all just rigging and animation, much like last week. I'll cut to the chase and show the final product this time around. I will also go over some thoughts I had been looming over involving Hscenes this week though once I showcase the animations.

After breaking things up, meshing, rigging, and setting up the morph parameters, I started off with the basic loops.


Lana starts off fairly timid.

After this she takes a bit of a breather.

This is where the split will be. I may go in a but more on the splits after this showcase, as I do want them to be a bit more than a simple "click what one you want"

Either she will remain timid, or she will double down.

Some of the climax animations are a bit more elaborate this time around.

pt.2 (same animation. I just split them for size sake)

There are actually a couple other things I may do with this animation in the future.

I'm going to dive a bit into the things I've been thinking about this week for Hscene plans. I want to create a structure that is simple to understand, but is also interesting enough to make HScenes not feel "in the way" of the gameplay, or vice-versa.

I talked before about how I want to integrate the affinity system into the Hscenes. I showed a little bit of this in the report covering the basics of dialogue. Here is my current plan for unlocking Hscenes:

After Finishing Raptura:
Aff 0: Unlock Lana and her 1st Hscene.

Aff 25: Unlock new dialogue, and 2nd Hscene.

(later build:

Aff 50: Unlock new dialogue, Raptura's 2nd level, and Lana's 3rd Hscene.

Aff 75: Unlock new dialogue, Lana's 4th Hscene.

Aff 100: Likely unlock ending options with Lana, and possibly impreg ending.)

It may be rearranged so that 75 is 3rd Hscene, and 100 is 4th, but I'll tackle that when the build comes.

There is also the question what "Player Affinity" will do. I have mentioned it briefly before. You can get affinity with yourself. With these points you can allocate them into 1 of 2 stats of your choosing. (These are not finalized yet, but they are what I will likely be building from)

Assertion/Masc: 1 point = 1% Max Thrust, up to 100. 

Resolve/Femme: 1 point = +1% Max Health, up to 100.

Aside from the stat increase, these stats will give you some additional options in Hscenes. (ex. The "doubledown" loop I mentioned earlier would likely have an "Assertion" requirement. In Lana's first Hscene, "Anal" would likely be an "Assertion" requirement as well. I would like to add the ability to change the main character to a female body type in this 2nd scene at a later date, which would have a Femme requirement.)

These requirements are meant to give some more "character" to your playthrough, but with that said you can still reach 100 in both femme and masc stats. I feel it will also give players reason to go back and watch old Hscenes for new animation options. I don't want this to feel like a "grind", or a way to "pad" content, but rather to feel like there is more mileage/significance to each Hscene in comparison to SpunkStock. It's going to be a bit of a balancing act, but I want to make sure that it still feels natural, and fun to progress in the game.

THAT BEING SAID. In this build, these requirements will likely not be in place, and everything will be available upon unlocking Lana. These are plans that I am starting to hone in on and am starting to feel pretty good about. It will really come down to the execution of it.

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Anyways... that should sum things up. In the upcoming week I will be animating Lana's Conversation portrait. Dialogue will likely look pretty similar to SpunkStock. 

That's not necessarily everything though. There are still some pretty important things I need to tie up before the release. Either way, next week should be the last Progress Report before v0.2's launch.

Thanks everyone! I'll catch you then, have a good week ^^.

-Regulus.

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