SpunkStock has been released! Small progress update on Star Lust. (Patreon)
Content
Hey everyone! As most (if not all) of you know, SpunkStock was released on the 26th! Unfortunately as a whole, the launch took up more of my time than I had anticipated, so while progress was made on Star Lust, it was not quite as much as I had hoped. Without further ado... here are the Spunkstock links, and let's get in to the progress update!
Steam: https://store.steampowered.com/app/1863290/SpunkStock_Music_Festival/
Itch.io: https://regulusnsfw.itch.io/spunkstock
At the start of the week I dove face first in to the Star Lust boss. Creating the sequence for his intro, the dialogue, and his attack patterns. I did want to get it a nice polished look, but the launch was just over the horizon by that time, so I made due with just the base movement. Here's a really rough look at it at least ahah.
As mentioned this is quite rough at the moment (And the environment isn't scrolling yet. It will be whizzing by.)
The boss will have 2 stages. As you see in that gif, you shoot the missile turrets. Upon defeating them you will hit the 2nd stage.
This one is basically not animated yet, but the base movement scripts are there at least. Beating this stage stage will finish the level.
At this point I started sending out SpunkStock keys to all applicable patrons. (This took quite a while ahaha). The next day did a bit of video recording for SpunkStock and whipped up a last minute launch trailer. Now that SpunkStock is up and running, I will be dipping back in to Star Lust, and hopefully make this boss fight a little more presentable.
I appreciate the patience Star Lust side of things. This upcoming week I am looking to make the first boss look a little more fluent and appealing (rather than just clunkily moving around). After that I will be looking in to making "explosion" effects for the enemy, and boss deaths to give you that extra feeling of "oomph" when shootin' down the baddies. I will be looking to fixing up some of the enemy placement in the level as well. If I get the time I would like to create the brief intro, and outro sequence. Once these things are done, the level will be pretty much in a completed state, I can hopefully dedicate the next month to Hscene territory >: ).
Thanks everyone so much for sticking around even after SpunkStock's release! I hope you enjoyed the game, and are looking forward to seeing progress on Star Lust. We'll be working hard on it. I'm really looking forward to seeing this next game come together! Catch you all next week!
-Regulus