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Heyo everyone! Here for the weekly progress report. I feel like I got a lot knocked off the table here. I'll get right in to things, as there's a bit to share.

First off. The Gauntlet Mode is completed. Upon completion you will see the following score screen. The border color will represent the letter grade you got on the respective character. 

In this case, the final grade is "X", and Eran is white. This is because I failed on Eran. Upon losing, or quitting you will still see this score screen and still receive some rewards for your efforts. You will just not get a final grade, and will not receive the bonus for completion.

There is still some balancing to do involving how some of the modifiers act when transferring from scene to scene, but gauntlet is fully functional for the time being.

On top of finishing the gauntlet, 6 new pin ups have been added to the shop involving cali(above), ruth, ayra, secret, and fufu. AmHidden also sent over Secret's victory still.

I have also written all of Secret's new dialogue, and connected the associated scenes, and added his conversation strip options.

I decided to add a couple hidden animations with him too.

Cuz why not... lol.

Another thing I touched up on was some things in Mei's scene. AmHidden did a slightly revamped background for her scene, and I did some touch ups on her animation

OLD:

NEW:

They might not be too noticeable at face value, but I essentially added more torso movement, did some changes to her face positioning, the angle of entry, and some changes to the shading.

While working on the Gauntlet I have implemented the nerf of Yu/Mei.

There are now only 6 curses in total, and the time it takes to completed has been reduced by 33%.

That should pretty much sum up this week. There is still a decent amount to do this week, so I will be pretty deep in the thick of it ahaha. The plan for this week is to essentially finish the last aspects of the build, giving me a week to bug testing/fixes before the release of v0.16. These things mostly consist of creating dialogue leading to the threesome, the dialogue and shop associated with the gauntlet, setting up the new save variables, balancing gauntlet, tying up some scenes, and putting in the new visuals.

Something else I do want to mention, which is fairly important. In the near future, I will be officially revealing the concepts for our project that we will be diving into once the full version of SpunkStock is released. The main priority will be SpunkStock right up until release, but I do want to lay out where we will be going afterwards. I won't be going in to it too much in this post here, but expect to see it come up soon!

-Regulus 



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