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Hey everyone, just coming in to say, Eran's animations are complete. There are a few visuals that are not implemented yet (Eran's suit has lights, and will glow as well). 

Here is a little demo on the lighting in the scene (no suit glow).

Her mechanic is currently being built, and is subject to change. On paper this may sound a bit confusing, but trust me that the way it is introduced will keep things easy to understand. This time the mechanic is built purely into the base game. At first, your only option will be "Corruption" (which will be presented in a similar way as Samga's Stamina.) The victory condition is to complete the corruption bar.

These cards will increase the "corruption rate". You can only get +2 when you have a x2 multiplier, and +3 only when you have a x3 multiplier. Each card will have a different "debuff". (+3 having the hardest debuff. This makes +3 a very risky move, as you will already be battling hard modifiers.) Keep in mind if you have a high multiplier, you can still opt to choose +1(easiest debuff).

Upon completing the corruption, future scenes will also include a "purification" route, allowing you to jump between Eran, and her suit state for conversation.

The +1, +2, and +3 will also be represented through animations.

+1 will be what you saw in the preview

+2 will have her legs on the controls:

+3 will show a more intense animation:

(These 2 have no shading/lighting, as it was recorded in the editor, but they will in-game)

The numbers/balancing/specifics, are definitely subject to change depending on how everything feels.

Next, I have implemented the AmHidden's 2nd volume to Cali's comic

After Cali's endurance you will be able to ask for the 2nd volume directly from her.

Unfortunately there is still a good amount to do. I'm hoping to be able to wrap things up by next friday, but it kind of depends on how smooth implementing the mechanic goes.

Thanks for the patience! There has been a good amount going on recently. Some cool stuff which I'm looking forward to announcing too, actually. 

I'll catch you all next week with (hopefully) the final post before the build's release! 

-Regulus

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