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Hey again everyone! Exciting news. Wishful Simping is back in action and has created Mei's theme. A groovy shopkeeper vibe. The preview is above as you have likely seen. Let's get started on a quick progress update, where we are landing, and show off some of Mei while we are at it ;).

I'll start by saying there is a new Patreon Tier. Previously "Showing the Love" was a $10 tier for generosity sake (There were quite a few people in this tier, and we are so thankful for your contribution ^^). We have now added a reward for the $10 tier. On the last update of the month we will give the High Res art stills for the previous month's character. (Meaning at the end of this month, we will send out Boba's art.) Due to this we have added a $20 tier for generosity. For anyone curious about getting high res art from previous versions, there may be some pin ups or previous art sprinkled along with the new art.

Okay let's move on to the game progress itself. This last week, I have finished animating the paizuri scene, added some options, and begun the progression of Mei. It took a little bit because this animation actually has 4 unique animations to it. Lets show off what we can here.

The scene itself will not be a song to play to, but rather a type of "sandbox mode". There are climax animations for each, and 3 different speeds in each animation. 

How do you access this? Well. Mei's progression is going to be based on an in store "Membership" system.

It will not appear quite like this in the actual build, but this should give the idea. These "memberships" will unlock certain services along with give you discounts for the rest of the store. These will be purchased with S coins (So no rep will be needed to get the discount). This means that S coins are no longer just used for sneak peeks. ALL Sneak peeks will be moved to SS coins for now.

As of today, AmHidden has sent me the art for the main Hscene. I'm going to start animating it, and I will hopefully have some cool stuff to show next week.

Due to the extra scene implemented in this build, the time to implement QoL features, and various fixes will be scarce, but I am still going to do my best to get some more in there. Modifiers are still not confirmed, as I haven't really been focusing on the Hscene yet.

Anyways, that should pretty much cover this week's post. Thanks everyone for the support! I will see you all again next week with the Hscene preview :D.

-Regulus

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