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Heyo everyone! Some new things were added this week. There was still a few things to do in Pearlus2 as well. It's been a little bit since I've dumped a bit of my thoughts on the game state, so I'll open up with this.

I've been trying to think retroactively about certain qualities that could be slipping over time. I am likely going to be doing some brainstorming in the coming days and come up with a stronger plan for myself to fix some things up in future builds (Like changing/polishing up some HScenes I feel were rushed, or just have scuff in them). The game is progressing well, but I feel it could be more well-rounded. Some aspects are a bit lacking still. (Like Settings, and things available in the shop). Naturally these things were to be addressed during development at a certain point, but I do think it's something to keep up with.

Which kind of leads into some of the work that was done this week. I'll start off with it.

UI and Player controls have now fully been converted to the new Input System. This "should" have no noticeable effect from a playing standpoint, but it does mean I can now approach things like keybinds (Which I can hopefully implement in the next build or so). If there are any issues of bugs with this when the build comes, be sure to let me know!

Next I added a window that will display current ally's active and passives in the pause screen.

And for Siren's upgraded ability: Heal Drones EX.

It may not be super apparent here, but the ability is as follows:

>Siren now heals 50% faster.

>While healing, her bio-electricity range is doubled, and it's ATK spd is increase by 50%.

This means on top of healing faster, her offensive ability is strengthened as well.

And for the final new feature this week: The SpunkStock players may be familiar with this, but we added Pom with some fun features along with her.

As you can see this is where you will lead into her Hscene (Note her portrait will likely be different here)

 Much like the jukebox in SpunkStock, you can choose any song for the lobby music you like via the music select. Note you will need to beat the corresponding levels to unlock them. (In the future this feature may need to be purchased from the shop).

Finally we have Crewmate Bios accessed via Pom:

 

As you may have glimpsed there, in the character Bio window, it will show all of their Hscenes, a preview, and requirement.

 Unlike SpunkStock, you can actually jump straight into the Hscene from this screen.

 

Now we'll close off with some of the small additions/changes in Pearlus2

 

The clams let out noxious bubbles. These bubbles can be destroyed, and will hurt you upon contact.

Finally the clam ahead also will try and shut on you.

 

Freya warns you of this, along with a subtle visual queue. You will need to brake in order to avoid getting crushed.

A couple of the other small changes were: Not allowing the player to move under the water before the transition happens, and further changing some of the enemy's firing timings.

That should pretty much sum up this week. Next week is going to be all about Build Wrap-up. This means tying all scenes together, making sure boss transitions, and dialogue all trigger at appropriate times, bug testing, and fixes.

Thanks again everyone! I will catch you all next week!

-Regulus

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Comments

Lunatic 0verlord

Nice. Some interesting additions. Though Nika's profile wasn't there long enough for me to read it. Guess I'll have to wait a little under two weeks to read it. BTW, now that I know that Nova specifically captured Catiyans, it makes me wonder even MORE how Aether escaped.

Commando

I love this game. I would say the first scene for Nika could definitely use some TLC, it's a little bit too awkward in terms of angle.