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Evening all, it's time for our second release of the month! As promised we have another set of Specialist epilogues for you tonight, as well as quite a few new CGs as the art team wraps up their outstanding tasks. In keeping with their personal theme, Switch comes with an extra way to say their goodbyes, followed up by Double D and Hummer farewells. Artwise we have a trio of Citizen Encounter CGs, and I'm sure the Schen-lovers out there will be particularly happy.

The number of remaining content items to add in could now be counted on one hand, but I'll talk more about June's objectives when I do the next free release and State of the Game post on Weds. There may be some slight schedule adjustments for the month, but I'll go into that more in a few days. Until then, patch notes below, game links to follow. Enjoy!


v0.53.1 Change Log

Game Functions:

  • None

Mission Content:

  • None

Scene Content:

  • Switch Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, 2 Intimate scene variants).
  • Double D Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Hummer Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).

Art Content:

  • 'Schen Toys' Citizen Encounter CG added to scene and Gallery.
  • 'Voyeur Monitors' Citizen Encounter CG added to scene and Gallery.
  • 'Schen Impregnation' Citizen Encounter CG added to scene and Gallery. Swapped portrait to better match the scene.

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

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