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Evening all, it's time for the first release of the month, and the end of The Ends. Both bad ends are now in the game, one for if you fence-sit on your final scheme for the form of the coup, and one for if you fail the Climax Mission. To be specific, starting the mission itself is not the point of no return - once you reach the first encounter and choose to proceed rather than abandon, that is when you are fully committed. A few messages have been added to highlight this fact. I've also removed a few buttons from the endgame sequence, I should point out that trying to use the Codex in the previous version may get you stuck, so...don't do that.

Additionally, we have some new artwork this release - in addition to the now-utilized Bad End CG (previewed above), we have a new Citizen Encounter CG featuring a pair of enthusiastic Vessians! Work is now starting on the first of the main ending CGs, so hopefully you can expect to see that before too long.

I'll be starting soon on the first Specialist epilogue scene, after which I'll be implementing the more strictly enforced endgame requirements, so if you've been experimenting with different Director choices, you may want to get that in while you can, as soon it will cost you...so to speak. That's about all I have for now, so, patch notes below, game links to follow. Enjoy!


v0.51.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated.
  • Split Directors Bad End added. This ending will occur if you approach 6 Directors and split them 3/3 on endgame strategies, or 8 Directors split 4/4. Completing this ending will reset the game following the scenes.
  • Failed Mission Bad End added. This ending will occur if you complete at least one encounter of the Climax Mission then abandon the mission. Completing this ending will reset the game following the scenes.

Mission Content:

  • The Climax Mission has had its description modified and colored to indicate its importance and risks.
  • The first encounter of the Climax Mission has had a statement added to note that it is the final 'point of no return'.

Scene Content:

  • Split Directors Mission Bad End added, with 2 scene stages.
  • Failed Mission Mission Bad End added, with 2 scene stages.

Art Content:

  • The Bad End CG will now display during the Bad End sequences.
  • 'Glory Hole' Citizen Encounter CGs added to Scene and Gallery (6 variants).

Codex Entries:

  • None

Bug Fixes:

  • The Tutorial and Codex buttons will no longer be available during the endgame sequences.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

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