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Evening all, it's time for our second release of the month! A lot of progress was made code-wise this month, although it will only have a minor impact on gameplay for the moment.

First off, mission encounter rewards have been reworked to use the new progression point system, and encounters have generally had their point values increased or new point rewards added. This should add some more value to giving the missions an extra run-through when it comes time to head into the endgame phase. Second, a system is now in place for using citizen recruits to produce points for you. While you do have to actually have the recruits available to run the new operations, they are not yet actually being 'assigned' - the recruit assignment screen still needs a bit of work, and that will also be a main component in the other remaining midgame development phase tasks, which I'll talk about more tomorrow.

Third, citizen seduction has been tweaked to have a bit more random chance to it - you now have a chance to succeed even when messing up, when previously your chance would have been zero, but you now also have a chance to fail when before success would have been guaranteed. For those who don't go about maxing out all their impersonation skills, this will probably lead to things being easier on the whole. And finally, we have another new Specialist CG for you this month, as Octo gets handsy with the Sorority!

The next free release and State of the Game post are still planned for tomorrow night, so I'll save further discussion until then. For now, patch notes below, download links to follow!


v0.45.1 Change Log

Game Functions:

  • The Citizen Recruit screen will now offer the opportunity to launch recruit operations once you have three active recruits. The operations come in three kinds, and each day you will have the option of choosing between two of them.
    • Each operation will require one citizen of a specified species and gender, and two other recruits to support them.
    • Operations will always succeed and grant you a number of advancement points suitable for the operation type.
    • The recruit assignment screen is still in-progress and can be 'Continued' past without assigning agents for the time being.
  • Citizen seduction has been changed to a random chance instead of a flat '50 points to succeed' check. Your point value now represents your % chance of success.

Mission Content:

  • Mission Encounter rewards have been adjusted. Some options which used to reward General points will now reward Liberator or Infiltrator points. Rewards which still give General points have generally had their point value increased. Some additional points rewards have been added.

Scene Content:

  • None

Art Content:

  • Sorority/Octo Group CG added to scenes and gallery.

Codex Entries:

  • Minor edits to Citizens section.

Bug Fixes:

  • The recruit assignment screen will now properly display the number of active female recruits you have.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.  

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