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Evening, all! It's time for the second release of the month, and perhaps more importantly, the end to a chunk of content development: the final Specialist romance scene. This release both Switch and Double D display their flexibility, leading to a scene with five branching options.

With a longer scene I did spend a bit more time writing this past week, so there wasn't much time to begin on code work for the progression updates as I was planning. However, there was time this cycle to do a bit more testing and bugfixing instead, allowing me to sort out a few scene timing issues and find quite a few typos. I was also able to finish up the last batch of threesome portrait combo variants, so you have a bit more variety in things to look at. Otherwise no art updates this release I'm afraid, but progress is still ongoing on a few items!

The turn of the month is at hand, so I'll save talk for upcoming plans for the next State of the Game post. However, as I'll be busy tomorrow night, you can all expect to see that and the next free release on Wednesday night. See you in two days! Until then, patch notes below, and patron links to follow.

 

v0.44.1 Change Log

Game Functions:

  • None

Mission Content:

  • None

Scene Content:

  • Double D/Switch Threesome scene added, with 5 branching scenes.

Art Content:

  • Portrait variants added to Hellfire/Double D, Sorority/Octo, Switch/Hummer, Double D/Switch, and Princess/Sorority scenes.

Codex Entries:

  • None

Bug Fixes:

  • Fixed bug where seducing a citizen during the evening break could have portions of a Hellfire office upgrade scene trigger at the same time.
  • Hellfire CGs will now display during office upgrade unlock scenes rather than only showing when replaying the scenes from Hellfire's office.
  • Fixed bug where random citizen encounters might trigger at the same time as visiting departments.
  • Corrected typo and gender switch issues in numerous scenes.
  • Image tweaks to improve file compression.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

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