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Evening all, here with the monthly State of the Game! Also, here to say that v0.36.1 is now up for free at the usual blog page!

As I'm sure you're aware, February is a bit of a short month. On top of that, my main focus this month will be mostly a code task: implementing randomized mission exploration. This will involve creating map generation functions, implementing a minimap GUI, navigation and controls, and so on. This means our first release this month may be more along the lines of a preview build, depending on how far I manage to get into development in the next two weeks. I do plan to have the function working fully by time of the second release however, and possibly have some time to get in some findable bonuses to come across during exploration.

Additionally, this month will see the first round of Specialist Romance scenes get rounded out with Octo's. I'll also be picking back up with the art commissions this month - we have two sets of Hellfire CGs left on the list, and with three artists at work that means we'll be getting into the first Specialist CGs, currently looking to be Double D's. Our next HD art pack update will  be soonish, and next week we'll have a poll to sort out preferences for the second round of Specialist scenes. Plenty to look forward to!

In summary:

January Accomplishments:

  • New Mission functionality including expanded rewards and Overseer portrait updates
  • One new text scene (with two branches)
  • One new CG set from artist Suki!
  • Lots of bug fixes

February Forecast:

  • Mission Exploration
  • Octo Romance scene
  • Possible Hellfire and Specialist artwork
  • Possible 'Exploration Bonuses' to find during Missions

Thanks for playing and supporting the project!

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