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Hey all, here with your first May release! As I've discussed previously, much of the work this cycle was spent completing the Special Abilities for Exploration Missions, you can check out that post here if you missed it. This completes the core functionality tier of work for missions as I've discussed previously, and for the next while I'll be focusing on Loyalty Mission content to fill it out with. I will be diverting for a bit for the next release, though, as I'll be working on setting things up for the third and final tier of Specialist relationships, starting with Grunt.

Content-wise this release we have Piledriver's loyalty mission, as well as two new art items including Princess's office background as seen above. We only have a few more art items left on our Directors checklist, so hopefully soon we'll be able to start on some Specialist art to go with those new scenes when they come. Beyond that, I think I've already said most of what I have to say about the current objectives, so on with the patch notes:

 

v0.29.0 Change Log

Game Functions:

Mission Content:

  • Piledriver's Loyalty Mission added.
  • Note: Grunt's Loyalty Mission will continue to be used as a placeholder for 'empty' mission selections for the time being.

Scene Content:

  • None

Art Content:

  • Maelish Director/Female Overseer added to Scenes and Gallery (6 variants)
  • Princess Hangout Background added to Scenes and Gallery

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
  • If trying to quit with the options screen up, the Quit window appears behind the Options window.

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