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Evening folks, time for our state of the game! So, as you may have noticed, we're just coming through the holiday season, which always throws a few curves into matters. Some of our artists have been taking some time, and while I got my front-end objectives for the cycle out of the way, I did miss out on some of the back-end Mission stuff I was hoping to get started on. I'll also note that v0.23.1 is now up for the public on most of the usual places - but not Newgrounds, as I'm starting to suspect something changed on the site there which is making Unity games less stable for the past month or two. Still, I can recommend itch.io for those looking for an online experience.

For the next release I am planning to focus on those missions, with perhaps a bit of light Codexing. Our artists are still working on Director CGs, and will soon be working on Specialist hangout backgrounds, although there may still be a bit of scheduling flux before everyone's back on track. Our next HD art pack will be this weekend, and the next bonus chapter will be a few weeks down the line.

As for the year in general, I don't have a firm set of dates to hand out, but I'd like to mention that I do hope to have Carnal Coup completed in 2019. There's certainly aspects of the game that could be open-ended for adding new content to, and there could always be more art, but it's not my intention to keep this particular project running forever. Missions and followup Specialist relationships are probably the primary remaining tasks, as I expect the end-game to come rather swiftly once we get to it. I hope you're enjoying the game so far, and will help us see it through to the end!

December Accomplishments:

  • 1 Text Scene and 1 Codex entry
  • 2 CGs and 1 Background (from artists Vin4Art and Suki)
  • User Interface for Mission selection
  •  1 Watch Station Stories chapter (from writer F.W. Smith)  

January Forecast:

  • More Codex content and a new Hellfire scene
  • Art including Roth and Celopi Director CGs, and Specialist Hangout backgrounds
  • Back-end work on Mission functionality

Thanks for your support, and have a happy new year!

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