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Evening all, it's time for a very special release tonight: the final update in our Phase 1 development schedule! Now, there's still some few things to be added in the introduction content; codex entries, artwork, editing fixes and so on, but we can now largely say that the race introduction phase of the project is complete with these Roth Worker scenes. Additionally, we have our first artwork from artist Vin4ART, who is stepping in on Specialist designs as Mango is facing some long-term technical difficulties.

Our first feature to be worked on in Phase 2 will be a revamp of the game's tutorial phase, but I'll go into that a bit more tomorrow, which is also when we'll be releasing our next public release update. I'd also like to remind our Overseers that there's about 3 hours left in our monthly random encounter polls. But for now, your v0.17.1 patch notes:


v0.17.1 Change Log

Game Functions:

  • None

Scene Content:

  • Roth Specialist Convo 2, 3 & Reveal
  • Roth Director Scene 4

Art Content:

  • Piledriver Civilian portrait added to Scenes & Gallery, Nude & Mission variants added to Gallery

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

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