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Sup folks, it's time for our second February update! As the calendar will tell you, this has been a short-turnaround release, but I did manage to fit in our first proper introduction to the insectoid Roth Workers. Additionally, we have a new CG from Artist Suki - the first CG for a Department plotline scene, which we may have more of in the future as we get caught up on the Citizen encounters.

This release also marks something minor, but new, in that it's the first development branch between patron and freebie releases - yes, I've finally gotten around to adding a link to the Patreon in the game itself. If you're playing the free version, you'll notice an extra link up on the main game screen while you play. Of course, the free version won't be out for another month, but you'll see what I mean. Whether there'll be any other differences between the releases in the future is still something I'm considering. Speaking of free releases, btw, followers can expect our free update tomorrow night. I'll also have another small announcement in the monthly update post, so keep an eye out!

For now, your patch notes:

v0.14.1 Change Log

Game Functions:

* Patreon Link button added to credits panel

* Patreon Link button added to main game screen - free release only

* Functionality added to support CGs during Department plotlines

Scene Content:

* Maelish Dept Scene 5 (Note: This scene will require Vox recruits in the future, this requirement is not currently enforced)

* Roth Dept Scene 1

* Roth Director Scene 1

Art Content:

* Harian Department Scene 5 CG added to encounter & gallery.

Codex Entries:

* None

Bug Fixes:

* None

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.

* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

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