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Happy Friday all, it's time for the monthly State of the Game!

With January's updates we've finally put the Schen Scientist early game content behind us, and it's time to move full on ahead with the genetically modified Maelish pilots. I'm also currently planning to put in a bit of the insectoid Roth in towards the end of the month, just for a bit of variety. As you know, February is a short month, and with v0.14.0 planned for two weeks from now, v0.14.1 in particular will have a fairly short turnaround. Still, I'll try to make best use of the time to fit in more of the mischievous midgets. 

For poll results, the results of the Random Encounter poll requested both Harians and Schen, and a bit of oral and impregnation play. I can't promise that all those aspects will make it in to the next scene, but I think I can put together something. I'll be putting up the next HD Art Pack update this weekend, and the next Watch Station Stories chapter is planned for next weekend. Art-wise, the Harian CG voted on last month is currently in progress (and will be our first group sex scene!), as are Maelish citizen designs, and Phall has returned from her trip to pick up work on Hellfire portraits. We're drawing closer to the completion of the early stage of the game's development, but there's still a lot to do!

In review:

January Accomplishments:

  • 8 Text scenes and codex entries
  • 2 CGs (from artist Suki)
  • A new Stories from Watch Station chapter (from writer F. W. Smith)
  • Final work on citizen seduction system

February Forecast:

  • More Maelish content, particularly the Department plotline
  • Introduction of the Roth Workers
  • Maelish citizen designs
  • Harian department climax CG


Thanks again for your support, and I hope you enjoy the game!

Comments

Bru

I've played the game so far and it's very well made, the setting is interesting, i'll look forward for more content. I see you're using unity and your interface make me think of CoC or TiTS, is it homemade or from the assets store ?

CarnalCoup

Thanks! The UI is mostly a unity asset, yes, the extra background options come from another scifi pack. Graphics aren't really my wheelhouse, so I must look to what's available when I can.