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Edit: so to have this function how it functions for me, you have to extract the .pak files I have you put in the mod folder, starbound sure is a well made game that works consistently:)


This one seems mostly stable, still not everything there yet, but if you were hesitant to be using the past weeklies because of them fucking things up incredibly, I think we're probably past that by now


Engine side, just fixed script panes like the prey hud to actually not be dismissible, nothing else needed to change


SBQ side, fixed some of the oversights that caused the settings menu to be broken, the settings weren't actually broken last week, it was just that I had mistakenly put the bit of code that made the checkboxes get set to the correct value within a check for admin, which was just meant to not display certain settings if you weren't in admin


the quick menu from previous versions that displays immediately on a new character (or installing a new version) has come back


note on that menu, it makes it so that sbq features are disabled until one clicks the agree to the terms, I want to know what people feel about that, I haven't done anything nor will I do anything with that to communicate outside the game despite technically having the ability to do so, I just want to make sure it doesn't scare anyone off, that menu also will not go away if one hasn't agreed on that character before


shop is also fixed, but dialogue has been disabled since it's being reworked too, not as major as everything else since it got a rework last update, it just needs to have a few things changed with it to interface with the new systems, until then anything that used dialogue has dialogue disabled


crew menu also doesn't work again yet, but it'll probably be reworked in a similar manner to the deed

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