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so I have been in the code doing code things for so long I wanted to do, *something* a little bit more fun, and something I've wanted to do for a while
This has been a design for Auri I've had around for a while but haven't really done anything with, so I started on this
the old anthro Auri NPC will still exist, in the files, but this is going to effectively replace it
I'll probably add a more generic version of this species so people can also play as something similar, but with different sprites so it's not *just* for me
anyway, this is a different size than anything pre existing and uses brand new sprites, she stands at 5 blocks tall, so one block taller than a normal npc, however of course, much bigger due to width! she's why I wanted to implment making it so the mcontroller hitboxes can be asymmetric and flip, else there'd be a ton of, dead space where her hitbox would need to be to account for facing both directions
the first set of legs act as arms for holding items and grabbing people heh, but animate with the legs whenever one isn't holding something
she also has a special lay down animation, and I plan to let her be able to sit down or lay down anywhere much like Vappy can
a lot of this is also testing the waters and setting stuff up with a fresh base before I try and go back and re-implement the old ones, so I'm not thinking with the mind of having to do things exactly as I did before, I am going to try and bring back everything from the old transformations of course but things will likely change a little in the process because of how things can improve