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Alright, so, this week was focusing on making the vore animations work again, and they are indeed working again! I did a big refactor to how the data and everything was stored which told each species what color to remap the parts to, this was, mostly able to be done with find and replace, however, I had to do it for the 50+ species that have compatibility haha, and even then, I still haven't fixed the quadrupeds yet, so they're going to look *very odd* until I do fix them, so, ha

if you do see any species where something seems off, like, the parts seem to be a few pixels in the wrong place, or they're the wrong color, do tell me! I probably messed something up in the data for them, I don't have the time to open the game and individually check every single species's personality, however, I believe they should all be ok, if there is anything off, it's probably going to be any species that isn't the standard body shape, like avali or anything similar

I've added some functions that I'm going to use to make things a lot nicer as well
inside player deployment and npc main, there's now the equipmentSlotUpdated(slot, itemDescriptor)
which is invoked whenever a player or npc's equipment is updated, therefore someone who has something in their script that changes based on equipment, you won't need to constantly check if the equipment changed in update() which was dumb
this'll be useful for armor that sets different parts or images per species or etc we'll see how I use it later

and a thing that, isn't incredibly visible to everyone else, but I'm in the process of, just, ripping out huge chunks of obsolete code now that we have the ability to access the engine, I've removed basically any and all references to the status effect, there's still some stuff lingering around

a lot of the stuff that printed errors when no error was actually occurring because I was simply checking if an asset existed should be gone

I did, a lot of stuff honestly, so much that it's kinda escaping me what all I did


Edit

Ok so there's some sort of performance issue that weren't happening on my end, and I'm trying to determine the source of it, did fix some other stuff already, regardless, we'll see sometime week whether it worked or not

It might also be due to a compiler difference between osx and windows, I've been doing all my testing on osx because the game just compiles faster on that laptop despite my desktop being beefier? dunno if I'm just missing a compiler arg to make it actually use the beef
regardless, I might have done something silly and it's a windows specific issue

However I do want to make a note, there is, NO way to increase performance on this game via settings, the only things that "increase" performance is by making the game be running less scripts and less entities and less message spam, the 'performance settings' for the status effect in previous versions, all they did was just disable parts of the code in the animation status from running therefore putting less load on the game, but the animations would have been limited

anyone who's telling you they've made a mod you can get on the workshop that 'increases performance' is lying to you! all those mods end up doing is slowing down the update cycle of NPC and object scripts, and decreasing render distance and etc.

the only mods I know in existence that can 'increase performance' are engine mods such as this like OpenStarbound and the like, and before that, StarExtensions because they all modify the code this game is running

as a minor note there, StarExtensions is likely incompatible with this I have no idea how a .dll mod will interact with a modified executable so remove that if you are using it

Comments

Isaiah mulligan

idk if its just me but ever since getting the exe for windows and the files my fps is down to 10 fps and will crash after a few min and it got worse with the newest exe for windows also none oof the vore stuff works when i try it, it will crash instantly after testing but thats when im even able to bear with moving around my ship which runs at what feels like 12 fps but when i revert to the old files without the exe the game runs very smoothly

Isaiah mulligan

so update its just with the exe the files work just fine idk why but i cant use the exe my fps tanks hard

Isaiah mulligan

last comment i had to swap back to 2.8 and everything is stable but i cant play the 3.0 updates they dont work for me