Ideas time (Patreon)
Content
Ok, so, posting this today before the friday weekly
I should be feature matched with 2.8 tomorrow as long as I can finish up the vore anim handling
However I am going to preface that “feature matched” will just mean, that things look the same on the surface level, some places they work wildly differently under the hood, and in some places they’re using the same code as before
Anim overrides was always the part of the code base that was meant to be replaced, thats why it was always kept separate from the rest of the mod assets. All it did was handle animations, and now that it’s been replaced entirely with engine side animation handling, the next step is to actually start modifying the SBQ codebase itself
I’ve already modified it a little here and there, making the TF and Scaling use engine side functions rather than send a message to the anim override status effect, but now’s where the real shit happens.
Now is when I start ripping out large pieces of the SBQ code to replace with better versions from the ground up, and this is also when it’s best to bring in new features that would have been difficult to implement before without doing major reworks, because it’s major rework time!
Reply to this with your ideas and I’ll be picking them to put into a poll to run soon or I’ll just end up doing it without it needing to score high if it’ll be easy enough to just do during the rework process