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So, we’ve been working on my website some more, and it shouldn’t be too long before its ready in its minimal state, probably early or late december, which should be good

Now, as for developing the mod, funny thing there, its actually easier to get Starbound to build on macOS than windows, we gotta do some more finagling to get Starbound to build on my windows machine, and then I’ll probably get linux dual boot setup and try and get a linux build

Things are still going to be a bit slow as we figure this all out

When the source leaked I only had a mac laptop, so thats where I had had it setup to build, and then I used some of the savings over the months to build myself a PC a few months back, I’ve mostly been using it for gaming and haven’t moved over much of my development resources and such, though I’ve been doing that now and trying to shift to primary using the new more powerful PC than the laptop I had been using and getting used to using an actual desktop machine

I want to make sure I have the Windows version when I start actively working on it since that is the majority of the audience, I however will try to also distribute mac and linux builds, however those ones will not be the primary testing versions

As for what our first goal will be, I want to make a version of the game where the methods used to draw the humanoid sprites are rewritten for my purposes, therefore replacing the need to have anim overrides

I want to make it so, that version at least can be used with 2.8, as like a, 2.8+ or something? Idk, mainly like, no features are really changed, but the game just runs so much better because anim overrides won’t be a jank workaround

Comments

Ignitus

Congrats on getting yourself a new PC! Bypassing any step is always huge for optimization and smoothness, looking forward to 2.8+, as well as future changes! :D