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On the discord again, I forgot to say that here again



Woo, new weekly actually on friday, the day I planned on these haha


ok, so things this version changed from the last, Vore NPCs will actually function in combat now, so that means, crew and guards will actually eat their target if they manage to get close enough


I've been hard at work updating the dialogue trees of the OC NPCs to use my newer more flexible format, and most of them should work, however, they will likely have some missing dialogue lines that will need to be filled out regarding the newer features such as hunting and baiting, so if one walks up and says "whoops this dialogue is missing!" don't fret on it, we can already just look in the file to know which ones are missing


however, if an NPC says something that doesn't make sense, such as saying a line for something they're not doing, such as a struggle line that seems related to another location, make sure to report that, as I did have a majority of the re-arranging be done by a script and then I had to go back through and fix any unique cases that an NPC may have had that the generalized script wouldn't catch, so it/I may have gotten some things wrong, however I don't expect this happened to very many


I haven't enabled it yet, but I am preparing to let some OC NPCs be recruited as crew


the old "mood" selector was replaced by having the stat meters, and was therefore removed, I went though and made it so most if not all lines that were originally triggered by that selector, are now triggered by a certain threshold for one of the stat meters, and for the base npcs as well, many lines have been edited to reflect on the current level of the stat meters


SBQ crew should also now generate with vore related rank titles instead of the vanilla titles, and they should also now sheathed their weapons when they're idle


the heal friendlies behavior might work? I'm not sure I didn't have time to test with it, but NPCs with it on should try and seek out friendly NPCs that have less then 25% health to then vore with a location that has a healing effect


SBQ NPCs should also have the chance to roll to be "willing" when you eat them depending on their prey prefs, and therefore will not try to struggle out of you, any prey NPC that walks up and asks you will be 100% willing and won't struggle out

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