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things have been somewhat slow going as I've been traveling a bit to visit my friends as I plan to move in with one of them so I haven't had much time during this month to work on things

So, what has been done? a few things

I made some optimizations to the player sprite replacement code in anim overrides, it should work a bit faster now however I also added some options for people that get serious lag from that to just make it not run, or not run certain parts of it, the main lag from it is from items being held in hands, so theres options to just, not have items in hand, not animate them, or just not replace your sprite in general (which also means no species TF and no shrinking/growing) but allows one to do vore and stuff the "classic" way, and just imagine it happening

Fray is playable fully, and is ready for the next release now, however they will receive some tail animations at a later date

ArgobargSoup animated larger tits for BV so now theres two levels of expansion for that!

A bunch of other issues have also been ironed out, such as how Futara's Dragons are now immune to TF and do not have the sprite replacement code run, as they are already doing that themselves, they still will likely never receive vore graphics due to that as well as how much effort it would take to create the sprites.

the parity features with SSVM have always been inconsistent, some of them work, some of them don't, some of them break, and I do not have the time to go through each and every SSVM NPC to make sure their unique script works with my overall parity script, so its being removed and put to a side mod, as it is not my responsibility to try and fix SSVM's weird behavior



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