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the big comm from that auction, theres still more animation to do, but I think as of current, some of it is based on , its one is the most well animated one I've done, and thats thanks to just some subtle details there

unlike the past few larger pred transformations, I've written some new code to have his eyes track the cursor, or the nearest player in the object version

also, his swift star projectile attack will match the color from values inputted into the customizer for the bioluminescence

also seen here is well, support for asymmetric designs, able to pull different sprites based on what direction one is facing

also also, I can track player emotes now, right at the start you can see him blink, thats tracking the player's blink emote, also forgot to record it in this gif, but this does mean it also tracks things like the talking animation, and I have an animation for it

adding eye tracking and emote stuff may be something I'll be willing to backport to older ones if anyone is interested in commissioning it

I've done some doodling in tiled for the insides of the dragon for the vore mission too, but all of that is very WIP and doesn't look great at the moment, I plan to also be using the code from my metroid doors to make some fleshy sphincter like doors that you have to poke to get to open, which should be fun, just have to animate it

Also also, struggles take energy now, for NPCs and players at least, so they can't just constantly push in a direction and will get tired out after a bit

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