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So, one thing that happens is I end up just getting filled with energy and making a new feature nobody directly asked for but is just, incredibly fun, helps me keep inspiration up for making other things

Last time was the slime, this time we have a TF gun, and potions,


a mysterious potion that uses my anim override status that can change you randomly into one of the playable races that’s installed, though if the race happens to be defined differently it won’t work correctly


A species TF potion using it makes it become a potion for turning into your current species, which you can then give to others to drink


A duplicate potion that makes whoever drinks it a perfect duplicate of whoever used it first

a genderswap potion, does exactly what it says

and finally a reversion potion that reverses the effects of all of the above which last an hour when drinking the full bottle

And then theres the TF gun! its one handed but still takes two hands to do anything, as it uses the effect of the potion held in the opposite hand, any potions shot by it only cause the effect for 5 minutes


it also works with the existing transformation potions! however it does not grant them permanently to those shot with the tf gun, they just stay in the transformed state until they dismiss it, the same way the tf actions from the pred hud work

Also, ub in the player state can do tf now too, works tge same way the species potion works


And now, the vore NPC tenants have the deed to summon them working! They have all their settings defined, though a lot of them aren’t functional yet as while I have the checkboxes about an NPC deciding what they’re in the mood for or not, or for hunting or seeking out other NPCs, they don’t actually do this yet

The deed allows you to type in the name of a tenant, and it will summon them! as well as tell you what the current colony tag score for the room is and what your tenant requires, it also saves them when you break the deed

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