Sidetrack progress (Patreon)
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SO! I often get sidetracked when coding and make features I didn't need at the time but may want later, one such thing just happened.
My partner Zygan was making sprites for his sona to be an NPC on the shop map, and I wanted to find them a way to have fullbright on an NPC, but only certain parts of it, and have that NPC have more animations than the humanoids normally have, so I decided to take a look at how futara dragons worked
turns out that whole thing is just the animation from a status effect? crazy, well, just knowing that led me to creating my own system that works similarly built from the ground up, but meant to be more flexible, and handle animations the same way I'm handling them with the vsos, one thing led to another and now I basically have, a replacement for the entire player animation state thats meant to be flexible and interchangeable, handles cosmetic items correctly and even makes it possible for all equips to animate when walking or running
problem with this is it will take quite a bit more effort to get items into hands correctly when using this, and status effects and techs need to have another script added to them to get the image processing directives correctly, though that part is a simple manner of just patching a script on, but for hands, I'm probably going to have to duplicate all the vanilla item animation states into this one, and that wouldn't be able to support many modded items, hand items will be a lot of time to make work, and thats time I probably shouldn't be spending on a whole new feature I don't actually *need* yet, but it will be good for modded races in the future so its going to be its own mod I'll put up on steam later, as it by itself just makes animating the player differently possible, and isn't inherently related to vore at all
In the future, I could probably use this to make things like the vore RP tech actually give a belly to players that matches their colors and animates struggles
anyway back to actually finishing the shop world and bug hunting so the update can release asap