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since I still haven't been able to get myself to animate, heres another update on things that are going to be in the next version

first thing seen there is the prey enabler menu, players will be able to craft a prey enabler with one pixel, and then can use it to access this menu, said options seen above are the default values that are enabled, the purpose of this item is to let people opt in and out of different kinds of vore to their preferences, if its not clicked, that type of action cannot happen to you, I wanted to have all the more lewd types not be enabled by default, vore as a whole is very nsfw but some of it is more nsfw than others, I may change my mind on having some be enabled by default, but keep in mind it is possible to get stuck in a vso if you've disabled the type of vore its escape method is, and the check at the bottom for "Prey Enabled" is an overall check, if you don't want any vore actions performed on you regardless of what is checked above, just uncheck that, I have also used this system to disable vore actions being performed on certain NPCs out of preventing griefing by eating outpost quest givers, or just out of respect, in the case of say, the starbound devs appearing at the outpost, or all the SSVM pred tenants and mall NPCs, vore cannot be performed on them

second pictured is the struggle UI for prey trapped within a vso, it indicates which struggle directions may cause the vso to do something, as well as how long you've been trapped within said VSO, there will be a codex explaining what the different colors mean, also seen on the top of this UI is that little glass tube like progress bar, some VSOs such as vappy or Xero, will have actions that can transform their prey, such as into an egg, or into another vappy, these bars will indicate the progress of said things, escaping cancels the progress of course

the final pictures are all of different actions of the new "vore controller" item, said item is craftable for one pixel, or is given to the player upon activating a vso tech if they don't already have one, the first picture is the default version, where it does not have an assigned action, when activating a vso, its icon will change depending on the default action of the vso being controlled, pictured are Xeronious' grab and succ actions, and vappy's vore and projectile attack actions

these are all the same item, and are meant to be used by all future vso's which is why we opted for the generic "YCH" esque icons, the default version just uses the default action of the vso per state, but the controller can be assigned a specific action and keep that action until re-assigned a different one, for example, if you only wanted your click action to trigger specifically oral vore rather than any, or just tail vore, or just have the physical attack or special attack, these can be assigned and put on the hotbar to have that action be performed when said item is active, meant to be flexible

other notes, general code improvements, added more colors for vappy, color select menu is working for the avian though its still unfinished, etc.

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