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EDIT 2

The forgotten version increment is now fixed

Engine changes

  • added object.getOutputNodeConnections and object.getInputNodeConnections (read documentation)

  • fixed identityAnimCustom just not working correctly

  • added lua invoke for die and teleportOut to generic player contexts

  • fix back armor animation quirks when moving backwards and crouching

SBQ Assets

  • fixed ultimate candy recipe

  • fixed genderswap potions not working

  • occupants remove properly on warpout and death

  • fixed vaporeon's palettes

  • vaporeon actually uses the quadruped data correctly

  • better digest handling so NPCs shouldn't fail to give essence

  • monsters can still give digest drops, but don't give essence anymore

  • New deed variants

  • Mini Vore Deed (it just one tile)

  • Campsite marker (just one tile, but also doesn't need enclosed space or background, only uses objects in a 15 block radius)

  • EVIL DEEDS (wire them together to make their spawned bandits be on the same team)

  • NPC cards will convert to a relevant NPC type when inserted into an evil or friendly deed

  • all SBQ deeds have wire nodes now, input controls whether the NPC is allowed to respawn, output is positive if the NPC is allowed to respawn and at least one tenant is currently alive

  • Deeds can be locked so only their owner can modify them and their NPCs (untested, somebody should do that)

  • Deeds have a toggle to make them be hidden and nearly invisible

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