3.1d WIP doing evil deeds (Patreon)
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Content
EDIT 2
The forgotten version increment is now fixed
Engine changes
added object.getOutputNodeConnections and object.getInputNodeConnections (read documentation)
fixed identityAnimCustom just not working correctly
added lua invoke for die and teleportOut to generic player contexts
fix back armor animation quirks when moving backwards and crouching
SBQ Assets
fixed ultimate candy recipe
fixed genderswap potions not working
occupants remove properly on warpout and death
fixed vaporeon's palettes
vaporeon actually uses the quadruped data correctly
better digest handling so NPCs shouldn't fail to give essence
monsters can still give digest drops, but don't give essence anymore
New deed variants
Mini Vore Deed (it just one tile)
Campsite marker (just one tile, but also doesn't need enclosed space or background, only uses objects in a 15 block radius)
EVIL DEEDS (wire them together to make their spawned bandits be on the same team)
NPC cards will convert to a relevant NPC type when inserted into an evil or friendly deed
all SBQ deeds have wire nodes now, input controls whether the NPC is allowed to respawn, output is positive if the NPC is allowed to respawn and at least one tenant is currently alive
Deeds can be locked so only their owner can modify them and their NPCs (untested, somebody should do that)
Deeds have a toggle to make them be hidden and nearly invisible