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https://github.com/WasabiRaptor/SBQ-Dialogue

In past versions of the mod, it was rather difficult for people to contribute dialogue lines or translate any of the text in the game due to how Starbound normally handles things, and how I hadn't originally thought about needing translations, Strings were jumbled in with functional code and etc. It wasn't good.

During the full re-write in 3.0 I had the plight of translators in mind, and I designed everything in such a way that all player facing text is entirely pulled out of only a few files. One for all GUI strings, and one for each unique NPC and personality type. Entirely detached from code in just simple text files that can just be edited. I even made sure duplicate instances of the same set of dialogue will simply reference the first use of it, so for the most part one doesn't have to translate the same thing multiple times in different places.

I only got around to putting this together today despite the fact 3.0 was designed for it from the get-go.

There may be a few items which their names or descriptions aren't in these files, but that's a flaw of Starbound itself and I'll need to add a script onto those items to handle the text re-pointing once they're identified.

This repository, as it is meant for public contribution and doesn't function without the rest of the mod, will remain public, simply make forks and submit pull requests.

There is a caveat, due to the major changes between 2.8 and 3.0 that were intended to make translation easier, any past translation work will have to be mostly redone to work with this current version.

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