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Hi,

I played around a bit with human figures and renders in Blender today. This figure was made based on a figure generator tool I bought.

I sculpted the face details (nose, jaw, cheeks, expression...) and some body details afterwards.

The render engine of Blender is a 1000 times better than DAZ with easy lighting, nice post processing quick setup and fully supports my hardware on top. Not to mention that animations are a breeze in Blender.

I wish I had migrated my characters already into Blender...maybe I finally take that leap thinking about Game 3... :)

y.v.

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Anonymous

so, i want to point out that feet that are standing on their toes like that should never go beyond like an 80 degree angle, atleast without breaking their foot in half. i assume you know this, but just wanted to point out, just in case. https://media.istockphoto.com/id/1092652316/photo/perfect-female-feet-with-smooth-skin-isolated-on-white.jpg?s=612x612&w=0&k=20&c=It6qJYYydzrZMABRiSEqEzRKTQtBLpSq-auRD5foRSI=

Mister Lonely

Very nice, interested to see what you do with this in the future.

y.v.

Yes, the rig that came with the figure is not value limited, so "impossible" poses like the one in the image are possible.