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Hi, here is the release notes post for V1.00 (in preparation for the release)

Thanks to all the Beta Players for finding and putting up with issues.

  • This release is not save game compatible with V0.9 or earlier for technical reasons.  Use the multiverse pod for your items and start a new game at progress point of your choice

Main New Features

  • Main Quest: The Xenos Library (Voron Space)
  • New Voron Cannon, Launcher, Torpedoes, ... for your ship
  • Player Base on Tenaris (Multiverse Warehouse, Trophy Room, ...)
  • NSFW: Kythera the Librarian
  • NSFW: Sex with T'Ris
  • NSFW: Seraphine
  • NSFW: Khelara
  • NSFW: Nimhe Pony Walk
  • Spanking Minigame: T'Ris, Nimhe, Khelara
  • Ship Deck 3 with Mess Room and Replicator
  • Many GUI & QoL changes
  • Bot Balancing
  • New Precursor Levels
  • New Enemies: Voron Zealots
  • Swarm Mining Spot (unique items)
  • ...

Multiverse Pod Retrieval procedure

  • Nothing to do, it is just there in your new Game :)
  • Multiverse Warehouse: Will autofill at first entry (if you you saved it out with the pod)

Downloads

Known Issues V1.00b

  • Some graphical inconsistencies

Bugfixes V1.00b Official vs. EA2

  • CR-0692 / V1.00b / Bug / Verity Reward Quest not Clearing
  • CR-0693 / V1.00b / Bug / Scene prep after some morning events incomplete (bg not restored)
  • CR-0694 / V1.00b / Dialogue / Improved hints for entire tutorial phase
  • CR-0695 / V1.00b / Dialogue / Correction of various dialogue mistakes

Bugfixes V1.00EA1 vs V1.00EA2

  • CR-0626 / V1.00a / Bug / BETA1a / No Xenos Pony Walk Option to be offered
  • CR-0631 / V1.00a / Bug / Nimhe / T'Ris attribute mismatch in Pet / Pony Training
  • CR-0662 / V1.00a / Artwork / T'Ris krell outfit patch in mess Room
  • CR-0663 / V1.00a / Bug / T'Ris Pet Class 1 cannot be finished (SUB4)
  • CR-0664 / V1.00a / Bug / Vee energy pod comment triggered at wrong quest setp
  • CR-0666 / V1.00a / Bug / Tris nav Class report while in Spacebar does not restore bar scene
  • CR-0665 / V1.00a / Bug / Turbolift clickable directs to engine room
  • CR-0667 / V1.00a / Dialogue / Nimhe permanent reaction on AI-cores / sex favour dialogue
  • CR-0668 / V1.00a / Bug / Favours should not be offered by Seraphine in Krell space
  • CR-0681 / V1.00a / Dialogue / Improve details on how to “befriend Ylyee” to avoid confusion with new players
  • CR-0682 / V1.00a / Dialogue / Block gambling in tutorial to avoid confusion right at start.
  • CR-0685 / V1.00a / Bug / Map fragments only if successful (not flee)
  • CR-0688 / V1.00a / Dialogue / Training Seraphine Quest Popup but missing Quest Log Entry
  • CR-0689 / V1.00a / Dialogue / Deprecated revealing uniform dialogue plays in lab even though uniform accepted by Nimhe
  • CR-0690 / V1.00a / Dialogue / Mess room, exceptions for uniform rule in intercept routines

Detailed Change List V1.00 EA1 vs. 0.9

  • CR-0366 / V1.00 / GUI / Bot “improvement chance” marker in analyzer
  • CR-0406 / V1.00 / Gameplay / Disciplining System
  • CR-0407 / V1.00 / Locations / Player Base
  • CR-0482 / V1.00 / Artwork / Cleanup / Touchup of misc art (PS)
  • CR-0505 / V1.00 / Locations / Mess Room onboard ship ( scene, access element, active elements)
  • CR-0533 / V1.00 / Gameplay / Resolve missions to same loc by date
  • CR-0534 / V1.00 / SW-Design / Substitute Gen 1 Legacy shells when reading in from MV Pod / Remove from item list
  • CR-0543 / V1.00 / Gameplay / Nerf perversion amp base price to same level as single skill amps
  • CR-0544 / V1.00 / GUI / Lab bot analyzer extension
  • CR-0546 / V1.00 / GUI / Warehouse Manager for Player Base
  • CR-0547 / V1.00 / GUI / QoL GUI Overhaul (collapsable ship stats, i to exit inventory)
  • CR-0558 / V1.00 / Gameplay / T’Ris “mess” option gone once finish in mouth is unlocked
  • CR-0559 / V1.00 / Gameplay / Check continuity comments if out of order gameplay…
  • CR-0563 / V1.00 / Gameplay / Autounlock rooms for new crew members
  • CR-0564 / V1.00 / Gameplay / Player Base extension purchase system
  • CR-0566 / V1.00 / Gameplay / Trophy Room with unlock system / tracking
  • CR-0567 / V1.00 / Gameplay / Warehouse Multiverse export / import
  • CR-0568 / V1.00 / Artwork / Galaxina Special #9
  • CR-0569 / V1.00 / Animation / Animation 1 - T’Ris Sex
  • CR-0569 / V1.00 / Animation / Animation 2 - Seraphine
  • CR-0569 / V1.00 / Animation / Animation 3 - Khelara
  • CR-0570 / V1.00 / Artwork / Voron Quest Intro
  • CR-0571 / V1.00 / Artwork / Disciplining T’Ris, Khelara, Nimhe
  • CR-0573 / V1.00 / Artwork / Voron Quest Pt II (Artwork & Animation)
  • CR-0574 / V1.00 / Gameplay / Replicator Basic Menu (Cocktails)
  • CR-0576 / V1.00 / Minigame / Precursor Level in Xenon System
  • CR-0577 / V1.00 / Gameplay / New Start Point Day 85
  • CR-0592 / V1.00 / Gameplay / Slight rebalancing of economics (reduced arcade income, reduced impact of skill amps)
  • CR-0593 / V1.00 / Quest / Improve The Way Home Quest transition (intermediate step)
  • CR-0594 / V1.00 / Gameplay / Voron Space Events (containers, Zealot raids, …)
  • CR-0595 / V1.00 / Gameplay / New oddity event -> Void Mining
  • CR-0599 / V1.00 / Quest / The Library Quest
  • CR-0601 / V1.00 / Artwork / Nimhe Pony Costume Walk
  • CR-0602 / V1.00 / Artwork / Updated Gallery
  • CR-0614 / V1.00 / Gameplay / Restocking at Space Locations / balancing

Detailed Bugfixes V1.00 EA1 vs. 0.9

  • CR-0598 / V1.00 / Bug / Stress Reduction inconsistency when sleep hotkey is used
  • CR-0536 / V1.00 / Bug / Pet Class Assignment outside Arellarti Station possible / soft lock risk
  • CR-0575 / V1.00 / Bug / Dual shells in Voronian loot bot templates
  • CR-0600 / V1.00 / Bug / Crash when assigning Khelara reload (overnight?) and no launcher installed
  • CR-0557 / V1.00 / Bug / Spend one hour time for nimhe walks

Files

Comments

NFinity

Thank you and the beta testers for all the hard work to make this happen!

Jimbobbyish

I'm having trouble maxing Nimhe's pleasure bar. t-p-t-p is needed to get her close enough to pull her shorts down with S to use B in the 5 combo, but the rest is to stressful to succeed.

y.v.

maxing isn't necessary. you just need to get into zone III at the end. this can be done by: 4 combo - 3 combo - wait - heart

Rusik Robochevsky

Nice work! I've got to say, the new turbolift interface is a bit cumbersome. Switching floors in the ship is something we do all the time, so needing two clicks instead of one adds up to a lot of clicks over the course of a playthrough. Would you consider adding buttons for each floor directly to the map? That way we can move to the target floor with just one click, and we still have the mouse pointer on the map, making it convenient to click on the final destination room.

y.v.

You no not need clicks at all: Keys T-1,2,3 Done! I find that super fast and convenient If i am in the lab and want to cargo manager: T-1-C Done!

y.v.

I added 1 2 3 buttons at mouse location today while working on the GUI anyhow :)