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Hi,

today I integrated the main quest of V0.9. It is your task to help the Vorons investigate a suspicious Krell Biolab and put an end to its nefarious activities. Screenshot shows you intercepting a Krell Convoy coming from that very Lab...

If you are successful, a Voron Cloaking Shield is in reach :)

This was by far the most voluminous quest, both in terms of renders (won't post spoilers yet...) as well as in terms of story complexity and side activities linked in.

After that I have to render and tie in two animations (Nimhe, Veronica) and add a public favour of T'Ris and then the code is done. Code freeze will be 11th or 12th, BETA 14th or 15th. VIP Early Access of V0.9 will start at 18th.

y.v.

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Comments

waffel

One thing you have to look at at one point in time is to revisit the space combat, in its current form it is just plain boring. The action economy feels meaningless, and the mobility system is set up in a way that you really can't outmanoeuvre opponent, or effectively use the surroundings to your advantage. To not end this as me being nothing but negativity, I would like to add that I really like your general vision and scope for this game, I'm only writing this because I like the game and hope that it can become better. At one point in time I might finally be able to show you that these thoughts and feedback does not come from nothing, but that will be in the future. Until then I am still but a pleb voice on a field :)

y.v.

Originally there were two options: a.) Implemented version b.) X-Com style (you move, shoot, prepare, then enemies turn) I found b.) not really good, but might be willing to reassess it. As it would be a major change I might put it up for a poll first

waffel

Perhaps there's a C that is waiting to be discovered. Don't rush it, you might get a eureka a long the way while musing ;)