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Hi,

today I mostly worked on V0.90 SW-Design issues. Re factored some of the code which always bugged me and also introduced a live-update feature for the Quest database.

That allows adding / removing / correcting quests in small software updates and game testing runs while  keeping save game compatibility.

Every in-game night the quest database is parsed and any changes to the basic quest data (names, hints, conditions, ...) will be patched into the running games data state in a compatible way.

Not enough for full version to version compatibility but hopefully will increase  room to fix quest issues in save game compatible way between e.g. Early Access and Final Version.

Furthermore I completed the cloaking feature. With the new Voron Shields you have slots for cloaking modules. Per 3 modules you'll get 1 cloak action per encounter. While cloaked you can move into a better position, with the enemies and seeker torpedoes remaining stationary (see screenshot).

Once you lock on or attack, the cloak is broken and combat resumes (as we all know from Sci-Fi movies...).
Works nicely and helps against those Krell... :)

Regarding V0.80 most issues from EA1 have been integrated into EA2 today as well. Tomorrow I'll freeze V0.80 fixes and integrate the last few open ones, testing V0.80 on 23/24th before release as Early Access 2 for  All-Access Tier as planned on 25th July.

y.v.

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NFinity

Niiice cloaking effect! I also love the cloak mechanic, what a creative way to produce a combat effect for cloaking. Love the Voron shield! Good look and the modules for cloaking. Thank you for all the work you keep putting into this game! Bravo!