Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Content

Hi,

today I packaged V0.6b Official (will be published after test tomorrow, 1st June, one day early) and I compiled a V0.7 game mechanics beta version.

(Thanks to Sean for finding the first three issues in the beta already...)

From tomorrow I'll start with quests and story as planned for V0.7. (Codename " Adventures in Krell Space" ;) ). The image shows T'Ris with the Krell Uniform Requirement...

y.v.

Files

Comments

NFinity

Thank you Sean! And thanks, y.v. for the continued work on this game! This is really shaping up to be an interesting release as well as exciting.

Anonymous

It is just a cartoonish art style, no super realism. Me personally like it a lot.

EdgPer

I think, for this pose, mesh character looks a bit unnatural in the back. The arms looks too skinny. Is only my personal apreciation, I am not an expert. 🤔

y.v.

Yeah. Mesh doesn't deform at the upper part and arms are on the slender side anyway. Could have manually adjusted that a bit... If she pushes the upper arm out a bit towards you, triceps and biceps and deltoids wont get deformed by lat pressure though and could be ok... Khelara has bigger arms :)

Somnirex

I just saw the picture and i was absolutly stunned. One of your best coverworks so far. That really saved my day. Thanks

VaSh

I don't think arms being skinny is the problem - I think they just need more... "shape"? I'm not an artist, but the upper arm seems narrowest in the middle which is just wrong so overall the whole arm looks like a thick noodle. Even making the elbow a little more pointy would probably help. Also the shoulder/armpit joint isn't right; the front of the armpit is too rounded, making it look too fleshy. I never noticed it before though, so maybe it's just this pose and camera angle bringing it out? Generally I really love your character models though, so I'm sorry if this sounds like I'm just shitting all over your work, On the contrary I think it's fucking awesome and I know how hard modelling and rigging can be, specially if your job is not only modelling and rigging, but also texturing, animation, and pretty much everything else - which btw fucking great - so please keep doing what you're doing.

VaSh

Going back into the game and having a look at a few scenes in the gallery, the arms look pretty much perfect. I think it's just this pose, angle and lighting making it look weird.