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Hi,

today I did the renders for one new quest. I don't want to post any spoilers, so I can just say it involves an abandoned research station where you are able to gain a unique bot shell from a military experiment gone wrong... (only the box as teaser in banner above)

As to the development process for quests I finally found one that seems to work without too many recursions, namely

  • First write a short screenplay type script of the quest (4 to 5 pages)
  • Then draw a bunch of thumbnail storyboard illustration for the cutscenes
  • Third, do the renders (and any assets / items the quest might  need)
  • Finally write the quest code / transfer dialogue code

Any other sequence does not work for me. So lets hope this time the process can ensure a consistent quality of code and story.

y.v

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Comments

Ryuke

Interesting

Anonymous

Seems like an interesting premise. Have a feeling it could have multiple outcomes.

Anonymous

Is there any way to check the MC's stats in game?

Ryuke

Arrow keys left or right on any characters stat screen.

y.v.

Yeah, that wasn't obvious. In V0.5 I added Blue left/Right icons in the stat screen to switch characters (cursor keys also work as Ryuke pointed out)