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After a week of testing V0.4 is ready for release one day early. Download links and release notes below. 

A big thanks to Ryuke for helping with the play testing! 

Walkthrough 

https://workupload.com/file/qEHB3t4tYLV

Game Files (GDrive)

PC: https://drive.google.com/file/d/1a1r6EL8nMupL_Sw_JsIzKl-xIOeN3Twn/view?usp=sharing

Mac: https://drive.google.com/file/d/16rGKzwffmgSWbZRR3m4-gfVRbATeh0vX/view?usp=sharing

Mirror (Workupload)

PC: https://workupload.com/file/xhZBqvrWU7U

Mac: https://workupload.com/file/EukQ2PWZPtG


RELEASE NOTES V0.4 RC3

- Complete rework of GUI, with crafting system, full set of item icons, notifications

- Introduction of gifting system

- Rework of corruption arc (SLU) with added intermediate tasks

- Introduction of training room for corruption (SUB), cage mechanics

- Auto triggered dialogues/ chat in some scenes

- Overhaul of bathroom scenes

- Overhaul of Irith sprites (cleaner renders, different poses, ...)

- Introduction of new cutscenes

- Achievements system introduction

- Extension of dungeon with new levels / treasure room / boss rooms

- Portal room accessible / introduction of portal defense (will be minigame later)

- Guild story arc start and related game mechanics

- New premature endings (Illiana invades keep, guild catches up with MC, ...)


KNOWN ISSUES

- UX / Trigger for handjob favour in bathroom not intuitive (MC needs to wait for 10-30 sec and just watch Irith)

- UX / Gem color combination hints in portal room difficult to see (scattered gems)


DETAILED CHANGE LOG V0.4

V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression

V0.4 / CR-0047 / GUI / Introduce visual inventory and notifications, create and render all missing icons

V0.4 / CR-0044 / Minigame / Dungeon Level 2 and Treasure Room Level 2

V0.4 / CR-0072 / Story / Thieves’ Guild debt payment pressure storyline

V0.4 / CR-0058 / Story / Establish Mysterious room (Portal room, renders, exposition, portal operation)

V0.4 / CR-0051 / Story / Framed picture Illiana, some dialogue with Irith on Illiana

V0.4 / CR-0043 / Story / Communicating with Queen Illiana  (mirror, scenes, crystals)

V0.4 / CR-0060 / Gameplay / Irith auto-poses (activity sprite) sometimes during the day, if conditions are met

V0.4 / CR-0046 / GUI / Color-tagged item names in texts

V0.4 / CR-0061 / SW Design / Interactive menu, usable for dialogues

V0.4 / CR-0022 / Story / Expand chat dialogues with Irith, more scenario specific

V0.4 / CR-0042 / Story / First use of training room (with surprise) + 3D assets

V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit)

V0.4 / CR-0066 / SW Design / Rewrite location scheduling / override system

V0.4 / CR-0057 / Gameplay / Redo HJ / BJ path with extra tasks (conditions, gift, etc, see also CR-0041, CR-0064)

V0.4 / CR-0055 / Gameplay / Favor point bonus for glitter fragrances scales with value

V0.4 / CR-0054 / Gameplay / More predictable crafting (recipe book)

V0.4 / CR-0067 / Gameplay / FP money rewards scale proportionally (slightly nonlinear/quadratic)

V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion

V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game

V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance

V0.4 / CR-0041 / Story / Night visits to Irith to advance HJ path

V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms

V0.4 / CR-0065 / Gameplay / Introduce achievement system

V0.4 / CR-0050 / Gameplay / Ornate chests can yield glitter fragrances

V0.4 / CR-0064 / SW Design / Rewrite room search routines, update eligible locations

V0.4 / CR-0040 / Gameplay / Gift system with dialogue and rewards

V0.4 / CR-0048 / GUI / Crafting screen GUI overhaul

V0.4 / CR-0059 / GUI / Re-render out of focus Irith sprites (day, her bedroom, bathroom)

V0.4 / CR-0062 / Gameplay / Auto-triggered dialogues with Irith when hanging around in her room

V0.4 / CR-0070 / Gameplay / Add explicit ‘End of Content’ notifications in key SLU/SUB dialogues on popular request

V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression

V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game

V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit)

V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms

V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance

V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion

V0.4 / CR-0099 / Bug / Toy quest item for pet training can not be found (at +40% trigger) when repairing training room

V0.4 / CR-0101 / Bug / Key error “Visit Training Room” when achievement “trained pet” is acquired

V0.4 / CR-0102 / Bug / Various typos in dialogue text

V0.4 / CR-0103 / Bug / Irith can be asked to visit unfinished training room in certain unusual game progress combinations


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