MP Development Update #29 (Patreon)
Content
Hey everyone
September is here so I thought a little 'back to school' themed picture with one of the girls was due.
This year is rushing by so fast, it's almost over and - to me at least - it feels like we're still back in April.
Last month I made a post titled "Thoughts about the past and present" and really I didn't expect that much interaction, because it wasn't really a news post, but it was a pleasant surprise and I really appreciate all the comments.
It made me think about a lot of things. Mainly how I handle things with work and not stress so much over things. And hey, you guys are awesome. Thank you.
So these past two weeks I've been trying to come up with some new stuff, to spice up things for you guys and I have to say, a little bit for myself too. I had some nice ideas and a really good one that I like. Unfortunately I can't tell too much about it because it would be a big spoiler. I can say that it is about how Connor will reveal the story's secrets and get to the truth in the end. It will include some point and click style minigames like the ones you know from DoD. I'll make sure to keep it interesting. In fact, it's just the perfect storytelling tool for this story.
Now about 0.12
Things have started to heat up around Connor in the last release and we'll be covering a bit more of the main story. The last preparation step I need before diving deeper is Connor moving. So as you can see in the second picture in the post, he's gonna get a new place with the money he's earning from his business. It also has a second camera angle where he can access his computer and there is also a bathroom in the new location. What do you think?
In 0.11 I've made long scenes with a ton of renders. And I was also thinking about this recently - maybe this isn't the best way. Maybe more scenes with fewer images for each scene would be better. Ruby's TV watching scene last time was definitely fun to make and I think it turned out nicely, it probably didn't need as many renders as I did for it.
So the goal is to cover more ground overall by spreading the "image budget" over more scenes with less renders in individual scenes as opposing to having a few lengthy scenes with a lot of renders.
Well, that's about it for now. More info next Monday in a new Dev Update post. Until then, I'll post previews. Oh, and one more thing.
The 0.12 is gonna have sex in it. I know this is important info for some people.
PS.: Release date is TBA for now.
And as always, thank you for your awesome support!
-Dr Sin