Home Artists Posts Import Register

Content

Hail Barbarians!

The new version aimed at implementing the combat system is ready!

In addition to the many improvements, we have added the grab, that is still in WIP.

When your character is "stationary," he will automatically perform advanced parry and dodge techniques if attacked. These techniques will be added later as a level-up skill.

Fatality! To finish off this version, we have added a very tasty fatality! More of them will be added in future versions.

To activate it, grab an enemy when i's about to die.

Both the grab and the fatality are only executable by Xodan, we'll add Yanah in the next version.

Have fun and have a spectacular weekend!

https://www.dropbox.com/s/z5j8oefxsnldiwd/RotB_v028.zip?dl=0

Files

Comments

ZeroSum716

Loving the look of that advanced Rogak warrior there. Can we expect multiple tiers of the other enemy types as well?

Crian Soft

Absolutely! In besides adding variety to the enemies, it also adds depth and lore to the enemies themselves. For example, the Rogak swordsman, is a warrior of high rank, so his face is painted blue and is entitled to wear large ornaments (Piercing tusks). Tusks and pigments are very important to the Rogak hierarchy.

Simbolic30

Without button mapping for mouse and keyboard it's very difficult to play. Figured to try it out but it's too difficult for me using the key binding default scheme.