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Barbarians, the weekly update is ready. As you will see, we're still working on enemy AI and combat mechanics. We've also added some additional rooms to explore. Next week we should be able to complete the combat mechanics, then we'll focus on the making of Yanhah.

http://www.criansoft.com/Download/robv2cv1a/RotB_v002.zip


List of changes ( v0.0.2 )

Fix:

- After you die, if you restart the game, the character will continue to die at the beginning of the level. Fixed.

- When two or more enemy corpses overlap they could glitch. Fixed.

- Some attacks don't play sound. Fixed.

- Killing an enemy with a brazier was a complete glitch. Fixed.


New contents & Update:

- New attack: running attack ( To perform it: hit the attack button while you're running ).

- New attack: Back stab ( To perform it: Press the light attack button when you have an enemy behind you, then quickly move in the direction of the enemy ).

- New action: Long jump (  You can only jump while your character is running. Release the "Run" button, then quickly tap it again ).

- New action: Now the character can fall and stand up.

- We improve the counterattack animation.

- We change the spinning back attack animation ( Also, the range is increased ).

- We improved the light quality ( Bluer in the dark and more yellow near the torches ).

- Now, the amputated limbs fall to the ground and bounce.

- We've added the throne room and some corridors to the level ( Some details are still to be finished ).

- We have added flames to the background city.

- When you go through a door, you reach another area of the game. This will be needed later when the Dungeons will be more complex to explore.

- Now you can face two enemies at the same time ( The enemy AI still needs to be improved ).

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