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ausdpr

I'm not sure if this is worth it's own post but I'll post it here - this month I've been working furiously on an entire new art program, which is coming together amazingly well. It's the result of 5+ years of difficulties with the several programs I currently used all chained together for various stages (blender for 3D model creation, daz studio for reference posing, pixar's renderman for specific non-AA rendering, a custom java program which makes necessary changes to the files and consumes hundreds of gigabytes of space if I try to do much at once, another custom java program to extract reference lines for drawing on, illustrator for the actual drawing, an ActionScript program which smooths out the lines and gives them a bit of taper, a version of Paint Shop Pro from like the late 90s for actual colouring and shading, before finally illustrator again for making comics and adding text. Oh and one more program which clips the images to the correct page size, because Illustrator's export doesn't. By the last stage, any line widths etc can't be changed, and if the images are scaled on the page to fit things then the art comes out inconsistently. Basically a nightmare after enough years of dealing with it. :) But making animations recently has made me realize - the whole process was never meant to be used that way, and is much too slow. My new program I'm making is just one thing which runs on any device - desktop, laptops, phone, tablet - and should also produce much better art with fewer artifacts, since a lot of them are the result of trying to work around oddities and limitations in those previous programs. In short by next month I'm hoping to be producing much better art much faster, and animations far easier, in a program which others might also be able to use. :)

ausdpr

Heya I only have a few pages for this in the draft stage, but am kind of struggling with where I want it to go next. It feels like it's been going in circles for a bit at the moment, but I also don't want to jump to my idea for an end when there's so much more potential.