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I have a few more versions coming soon, just waiting on them to render.


This is one of the first few renders where I really like how the lighting and colors came out in the render. Maybe all it needs is a little more contrast and darker shadows. Which do you guys prefer? The first two are the ones I edited and the last two are the raw renders with no color correction. I think the edited ones have a more focused, Instagram feel to it, and the unedited ones have a more natural dreamy feeling to it.

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Anonymous

I've recently began to play with blender and for fun I put together a "basic" scene and hit render. I see an estimate for "10:50" and I'm shocked that I'll have to wait nearly 11 minutes. About an hour later I realise that estimate was actually in HOURS not minutes. I don't have a particularly good computer but holy fucking shit. I really feel for you when you say that you're waiting for some renders.

3DLoveAndPeace

LOL that was my exact reaction the first time as well. But wow 11 hours for a basic scene is still crazy! How many samples and what resolution are you rendering at? Did you set blender to use your GPU? I usually render at 700-800 samples with NLM denoise for 4k and it takes me around 2-4hours per image.

Anonymous

(Although reading or watching videos can teach a bit, I find the best way to learn is to just do something and learn from the hideous mistakes that follow. You are about to hear me doing things without any understanding and going full stupid.) I'm not sure of the scene stats. I just went to smutbase: grabbed a DOA bedroom, appended Arhoangel's Mai Shiranui and stuck in about six copies of Icedev's Ultimate Male. I basically left the characters in T poses. I then just hit render - after the first hour I stopped it. The real slowness is that I use an oldish laptop. In theory it has a GPU but I think it's only for accelerating the rendering of the mouse cursor. But thanks to this I've since seen the parameters that you mention and have begun randomly changing them. I'm still experimenting with all the things so my results are all over the place. I've made smaller scene and actually tried posing and I've gotten the renders faster if a little flat looking. I often have no idea what I'm doing but I've been having a lot of fun learning.

3DLoveAndPeace

Blender is very big with so many features, so I recommend to watch some guides still. I am hoping I can write one by the end of the year, expediting learning just the few things necessary for doing doa renders. For the parameters, I think you can get away with 400-500 samples at 4k, the higher samples will really only help to better see clothing textures/ skin pores. you can also turn down the light path, max bounces down to 3 or 4. I usually use 6 but most times there really isn't a difference. Blender Guru has a good video on it, it's pretty long but those are the two main things you can do. Another option is to render at a lower resolution, and then using an ai upscaler such as waifu2x on the image. Also, there is something called e-cycles, I used it for a few of my renders and it pretty much cut the render time in half for most of them. There are some very slight small differences to regular cycles but I would definitely recommend it for lower end computers. It used to be on sale for just $1USD, now its $20 but I remember reading somewhere about blender's licensing or something that you don't/shouldn't need to pay for blender derivatives or something. Sooooo take that however you want, look it up but don't quote me on it lol. I was lucky when I got it on sale, so hopefully it will be $1 again sometime.

3DLoveAndPeace

One more piece of advice I have to tell you. The main problem I've seen from a few of my friends, as well as myself, is that we are spending too much time working on each project. As you're learning, the best thing you can do is not worry about everything being perfect. Try out as many different projects as you can as fast as you can. You're going to run into many problems and issues so spend you time learning how to fix those, instead of making micro adjustments. Once you're good at blender, that's when you can focus time onto perfecting things you can also always revisit old projects with new knowledge and make it even better. Good luck, I hope to see your artworks in the future, I am looking forward to it! :)

Anonymous

There's a lot of great advice in your responses (so it might take me some time to absorb it all). ... I love Blender Guru - but then again all Australians called Andrew are awesome people. ... I agree about not putting too much time into a project - I'm tossing together one project a day and then trashing it. It's kind of weird. Because I don't intend to keep my early rubbish means that I have no problems taking risks, and taking chances can lead to amazing discoveries. ... I'm actually not aiming to create erotic material - I just find it's a fun genre that can be inspiring - however all this work is really educational will really help me on my intended project.