Home Artists Posts Import Register

Downloads

Content

It's the easiest way to get previous Ada mods working in SW DLC. Could be broken if the mod has so many modified files in it.

-Create new folder in the STM folder, then name it to _Mercenaries.
-Copy the character folder from _Chainsaw folder and paste it into _Mercenaries folder.
-Rename folder cha2 to cha8.
-Rename everything inside cha8 with prefix cha200 and cha2.fbxskel to cha800 with your favorite Rename Utility app (mine is Bulk Rename Utility).
-Delete unused custom texture folder (mine is WiwilzElaWWIIPolish in this video).
-Create two new folders in cha800, name them to 11 and 14.
-Copy cha800_10.mdf2.32 and cha800_10.mesh.221108797 to 11 folder, then rename them to cha800_11.mdf2.32 and cha800_11.mesh.221108797.
-Copy cha800_10.mdf.32 to 14 folder, then rename it to cha800_14_faceblend.mdf2.32.

That's it! Hope this will work with other mods you have. My other mods will work with this method so far.

Comments

wiwilzmodding

Character code inside _chainsaw folder Cha0 -> leon Cha1 -> ashley Cha2 -> ada Cha3 -> luis

Yuki

It worked! Thanks for the tutorial