Method on Making Ada Mods Working in Separate Ways (Spoiler Free Video) (Patreon)
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It's the easiest way to get previous Ada mods working in SW DLC. Could be broken if the mod has so many modified files in it.
-Create new folder in the STM folder, then name it to _Mercenaries.
-Copy the character folder from _Chainsaw folder and paste it into _Mercenaries folder.
-Rename folder cha2 to cha8.
-Rename everything inside cha8 with prefix cha200 and cha2.fbxskel to cha800 with your favorite Rename Utility app (mine is Bulk Rename Utility).
-Delete unused custom texture folder (mine is WiwilzElaWWIIPolish in this video).
-Create two new folders in cha800, name them to 11 and 14.
-Copy cha800_10.mdf2.32 and cha800_10.mesh.221108797 to 11 folder, then rename them to cha800_11.mdf2.32 and cha800_11.mesh.221108797.
-Copy cha800_10.mdf.32 to 14 folder, then rename it to cha800_14_faceblend.mdf2.32.
That's it! Hope this will work with other mods you have. My other mods will work with this method so far.