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This is my first release of a 360° video rendered in 8192x8192 resolution used for down-sampling. Besides putting the logo too near to the camera (who looks at the logo anyway), I'm very happy with the result, no aliasing at the edges nor a pixel structure visible for nearby objects! It couldn't be helped for the far away stuff on standard view due to HMD display resolution, but with the zoom, even that stuff is good recognizable.

Here comes also the suggested watch position into play: To get the best out of the video limitations there are some small things to pay attention to. 3D videos are not the same like real time rendered 3D games for the HMDs, as they don't have a position tracking but only a rotation tracking. Here it means this video is made for watching laid down, if you watch it sitting or standing you'll have to give a 90° tilt to the camera to make the backside of the view sharp visible.

4096x4096 

3600x3600 

2880x2880 

2160x2160 

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