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A lovely two story inn with a significant tavern on the ground floor (complete with bar, kitchen, and a decent menu), the Sleeping Goat Inn is a lovely escape on the outskirts of the nearby hive of scum and villainy. The place bustles with activity and has contracts with a nearby stable for client’s horses (at no additional fee). The second floor has the rooms for rent, as well as a small “common room” (on the left) for those seeking a no-frills place to sleep away from the elements.

Except of course, there’s a dark secret to the place.

The Sleeping Goat has a series of secret accessways within it that are used for kidnapping guests – some are used in ritual sacrifices, others just killed for their money and goods, and even a few are ransomed off or shipped off to distant lands never to be seen again. These accessways are reached via the secret portion of the basement or via an accessway in the store-room of the inn. The main basement of the Sleeping Goat is a messy storage area with furniture, cases of strange personal effects, things lost and found in the tavern, and a secret door to the lower secret area. In the secret basement we have three oubliettes for living captives, a small bunkroom, and the accessways to the ladders up to the second floor and the “kidnap rooms”.

The sign on the inn is a not-very subtle joke about what goes on here. While the text is “The Sleeping Goat”, the sign definitely shows a napping baby goat. The Kid Nap Inn.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for the 5′ squares assumed for the design) or 140 pixels (for 10‘ foot squares) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.

https://dysonlogos.blog/2024/02/07/the-sleeping-goat-inn/

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