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You enter the dark cavern with lantern in hand, seeking treasure or clues to the ancient mystery of this place. The air is damp and cold, and all you can hear is the burbling of the ice cold stream as it descends into the darkness. Near the entrance to the caverns is a sealed stone portal, the archway framing it carved with crude runes likely in a goblinoid tongue.

Descending along with the stream into the depths of the cavern, there are more signs of inhabitants - an ancient statue like the stone portal, and a more recent wooden “bridge” to cross the stream. But also a stench. A horrifying stench that clings to the inside of the nose and refuses to let go - the stench of the troglodytes that have moved in here, taking up the side caves as their personal lairs - breaching the highest of the crypts on the first level by the bridge over the stream and despoiling the contents as they turn it into a lair.

Sneaking past these foul creatures, the twisting cavern descends deeper, spiralling down into the depths before finally arriving at another stone portal, opening into the ancient sepulchre beneath.

The sepulchre contains a number of smallish and crude stone sarcophagi and many cobwebs. The walls, crypts, and sarcophagi all bear similar runes to the archway and portal above. Prying one open as quietly as possible, and it becomes immediately apparent why the troglodytes leave this lowest chamber alone - the goblins entombed here are not resting peacefully and instead their spirits come crawling through their stone encasements to claw at the souls of interlopers.

Rushing up the stairs to escape the sepulchre brings you back to the first portal, still sealed, and the spirits of the goblins pursue… in the dark, desperately trying to open the sealed stone doorway, the shadows of the goblins finally attack.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 pixels (24 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 1,680 pixels or 3,360 pixels wide, respectively.

https://dysonlogos.blog/2023/09/16/deep-sepulchre/

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Comments

Simon 'Landmine'

(As usual) I like the proposed story around this one. Goblins - not just sword-fodder!

ViggenCA

This just begs to be added to my game, and soon!