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In the desert, dug into rocky promontories and outcroppings, are the secret homes of the desert “nomads” – the sietches. The Sietch of Morning is a mid-sized sietch – acting not only as a village home for the desert folk, but incorporating a meeting hall and home for a small cult of the sisterhood.

Like most successful sietches, the Sietch of Morning incorporates a number of wind traps to draw air down deep into the rock where moisture is trapped and extracted to maintain a small reservoir of water for the people. Off the side of this reservoir are the chambers of the sisterhood, and above it are the sietch gardens.

The wind traps are too small and twisting for anything but the smallest of shape-shifters to use to enter the sietch. But there are three other entrances – two watch points fairly high up on the rocky faces to the north and south, and an entrance with a secured metal door on a lower ledge to the east. While some sietches with gardens have open air access to the gardens (encouraging the few birds in the regions to come and go), Sietch of Morning has sealed off the upper access to the gardens with windows – allowing sunlight in without losing moisture to the desert air.

Sietch of Morning was drawn because the Mapvember cue one day was “awakening”. And if you can’t link “awakening” to a sietch, I am saddened and I’m not sure if we can be friends (and you had better go read or watch Dune again, post-haste).

Regardless of our potentially ruined friendship over the origins of this map, it is available for you to download (with and without labels) from the blog post at https://rpgcharacters.wordpress.com/2017/03/17/the-sietch-of-morning/

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