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The ruined “well” in the forested hills is well known to hunters in the area as it stands out as an unusual place for such a well (at the top of a hill instead of in one of the valleys). Actually a ventilation shaft for some deeper construction, the space beneath was only discovered recently when part of the hillside was torn away by the roots of a falling tree exposing a massive chamber within and a series of other rooms and spaces damaged by ages of neglect and water.

These five chambers are all that remains of what was obviously a much larger complex at some point. The design was ornate but includes no text in the masonry masking the ancient origins. The structures are large and open, with 20-foot wide corridors and tall arched ceilings, implying that it was built with larger races in mind, or was something quite grand at some point. To confuse matters more, the solitary statue in the alcove of the first grand hall is a 3-foot-tall statue of an octopus.

And something is making strange noises below…

Every Monday for the last few months, I’ve been posting a five-room dungeon / structure / adventure site. This is the thirteenth such map in the series.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,800 pixels (36 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing the image to either 2,520 pixels wide or 5,040 pixels wide, respectively.

https://dysonlogos.blog/2022/10/03/5rd-hunters-descent/

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Comments

ViggenCA

I'm liking the varying depths, and I think I just might pick this one to use with a new campaign, as the starter dungeon. Thanks.

Steven Coffman

The extra well entrance (in 2) is a great touch.