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In a discussion about my maps, Lance Roberts showed off his super-simple small dungeon maps that he creates and I really liked the simplicity and the designs of the pieces in question. So, I asked if he was cool with me trying them out in my style and he graciously agreed. These four mini dungeon maps are the result.

This is actually the work that got me started trying out the five room dungeon designs I’ve been releasing every Monday. Drawing these four “simple” dungeons was a lot of fun, and I started having a bunch of ideas on how to make five-encounter dungeon maps interesting – a mix of sprawling and tight maps with different types of encounter spaces and unusual rooms. So a big thank-you to Lance for both allowing me to redraw these maps and offer them here for your use, and for setting the whole five room dungeon set of maps in motion.

https://dysonlogos.blog/2022/07/21/lance-roberts-mini-dungeons/



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Steven Coffman

I made a visual cheat sheet to the "Five Room Dungeon" formula: https://docs.google.com/drawings/d/1rljEe1l31HnItqMedsXqTVxEu2sltg9AiMf3gtdsYsk/edit I also liked this article on Jaquaying on the small scale: https://thealexandrian.net/wordpress/34950/roleplaying-games/thought-of-the-day-jaquaying-on-the-small-scale I always like adding exterior entrances (like windows) to facilitate loops, dead-ends and branches to give the players more meaningful choices on a smaller scale.

Steven Coffman

Also, I have been using a small computer monitor laying on it's back on the table with a piece of plexiglass over it so the smaller maps you make fit really nicely at minifig scale!